A tiny physics game about taking one good shot and making a very large mess.
Why This Exists
I used to love Boom Blox. The premise barely needed explaining: throw a ball at a tower and enjoy the wreckage. It was silly, tactile, and just strategic enough to make every throw matter.
It never really made the jump off the Wii, and it isn't something I can just fire up on a current machine. Every so often I would remember how good that simple idea felt. Eventually I stopped waiting for another one and built my own.
Toppld isn't a remake. The levels, look, rules, and odd little block types are all new. What I wanted to keep was the part where you line up one hopeful shot, let go, and spend the next five seconds leaning toward the screen.
The Tumble Trail
It starts with a plain wooden tower. Then gems show up. Then bombs. Before long, supports vanish on impact, stone anchors refuse to budge, and one well-placed ball can set off a chain reaction that clears half the island.
You get a limited number of throws, so making a mess is only half the job. Making the right mess is the other half.
12
hand-built levels, from the first wobble to a very crowded finale
5
block types, including gems, bombs, anchors, and disappearing supports
1
extremely throwable ball between you and a much neater tabletop
Under the Table
Three.js draws the toy room. Rapier handles the falling, bouncing, and occasional spectacular launch into the void. Every clack, whoosh, chime, and boom is made in the browser. There are no downloaded models, textures, or sound files hiding backstage.
It works with a mouse and keyboard or a touchscreen, saves your stars and unlocked levels, and runs entirely on this page. Pull back, aim, and let go.