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Nearly Done

The Ladder

A legal trivia game with neubrutalism design, 1,000+ questions, and an office you build one correct answer at a time.

The Ladder main menu with neubrutalism design The Ladder gameplay question screen The Ladder corner office customization

Main menu, question gameplay, and the corner office you earn

The Story

I've been a litigator for twenty years. My kids constantly ask me legal questions that no law school prepares you for — "Is it illegal to ride a horse backwards?" "Can you sue someone for being boring?" The answers, for the record, are "depends on the state" and "theoretically, but good luck with damages."

What started as a quiz app became something more involved: a legal trivia game where you climb from 1L Student to Supreme Court Justice, answer questions across a dozen categories, earn money, and furnish a corner office. It's part quiz game, part idle decorator, part catalog of American legal absurdity.

Where We Are

Version 2 was a complete visual and mechanical overhaul. We landed on neubrutalism — bold borders, geometric shapes, warm colors, thick outlines. It makes the whole thing look like nothing else, which was the point.

1,000+ Questions

Torts, Contracts, Criminal Law, Constitutional Law, Civil Procedure, Legal Ethics, Property, SCOTUS, Law Latin, and more.

Daily Challenge

A timed 10-question daily quiz with its own category rotation and leaderboard tracking.

Corner Office

100+ office decoration items — paper items, furniture, plants, even a shark. Earn money from correct answers, spend it on your office.

VS Mode

Challenge friends to head-to-head legal trivia. Share your results with custom overlays.

3 Difficulty Modes

Each category has questions scaled from "anyone could guess this" to "only a bar prep nerd would know."

Cross-Platform

Web version (HTML/CSS/JS) plus a native iOS app in SwiftUI. Same game, native everywhere.

The core game is nearly done. Getting here involved 47 documented design iterations — I kept screenshots of every one, because apparently that's who I am now — before the neubrutalism direction locked in. The office diorama, the category cards, the progression system. It works.

Built with Claude

The first version of this game looked exactly like what it was: a trivia app built by someone who'd never designed a trivia app. It worked, but it had all the visual personality of a tax form.

I knew I wanted something bolder but couldn't name the style. We tried flat, skeuomorphic, glassmorphic — I now know what all of those words mean — until I spotted a neubrutalism example somewhere and said "that one." After that it was rapid-fire art direction. "Thicker borders." "The category colors need more contrast." "The office should feel like a diorama you're peering into." I've apparently been a creative director this whole time. Just didn't have the medium.

The thousand-plus questions were a different kind of work. I'd sketch out the legal concepts and edge cases; Claude would draft question sets; I'd review for accuracy. A twenty-year litigator grading an AI's legal homework, red pen and all. Some of the questions about obscure tort doctrines are, if I'm honest, better than what I got on the bar exam.

We also built an iOS version in SwiftUI alongside the web version — same logic, different rendering. The interesting question wasn't "can you port a game?" It was figuring out what makes each platform feel like home.